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Shadow Scar Review: A Multidimensional Ninja Romp That’s Equal Parts Thrilling and Frustrating



Demon

Shadow Scar (2024), the latest tabletop RPG from R. Talsorian Games, is like stepping into a love letter to anime, multiverse shenanigans, and ninja badassery. Crafted by Cody Pondsmith, the mind behind The Witcher TRPG, this game drops you into the Mosaic—a sprawling multiverse where the Shadow Scar Agency, a secret ninja organization, battles interdimensional yokai to protect four wildly different worlds. With its unique d6-based Mosaic System, rich lore inspired by Naruto and Demon Slayer, and a starter set that’s both accessible and deep, Shadow Scar is a bold swing at creating an anime-inspired RPG that’s as vibrant as it is ambitious. But does it deliver the ninja fantasy it promises, or does it stumble in its own shadow? After diving into the Shadow Scar Starter Set and the Eyes in the Darkness quickstart, here’s an in-depth, occasionally cheeky review of what makes this game shine—and where it needs a sharper kunai.


 Welcome to the Mosaic, Ninja

Shadow Scar casts you as an agent of the Shadow Scar Agency, a covert group of shinobi tasked with defending the Mosaic—a multiverse of four distinct dimensions:



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Nakatsukuni is a 17th-century Japanese folklore-inspired world brimming with yokai, samurai, and Shinto mysticism. Think Demon Slayer meets Princess Mononoke, with a dash of toilet-licking goblins for flavor.


Fifth Street, a 1920s pulp noir setting where fedora-wearing detectives and femme fatales tangle with supernatural threats. It’s Cowboy Bebop with a speakeasy vibe.

Steel Court, a steampunk realm of clockwork contraptions and Victorian intrigue, like Fullmetal Alchemist if it had a gear fetish.


Refuge, an alternate-history 2030s where the Cuban Missile Crisis went nuclear, resulting in a dystopian cyberpunk wasteland. Imagine Akira with more radiation.



The core conflict stems from Nakatsukuni, where a century-long war against Izanami, the goddess of the dead, has unleashed yokai across the Mosaic. Your job? Hunt these monsters, navigate interdimensional politics, and keep the worlds from collapsing. The Shadow Scar Starter Set (released August 2024) and the Eyes in the Darkness quickstart (Free RPG Day 2024) provide everything you need to jump in: pregenerated characters, a streamlined rulebook, and an introductory adventure.


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The game’s anime influences are front and center—Naruto, Samurai Champloo, and Cowboy Bebop are cited by Pondsmith himself. Character creation draws heavily from Naruto’s clan system, letting you pick from six shinobi clans (like the stealthy Kage or the elemental Kasai), each with unique abilities. The lore is dense but flavorful, painting a multiverse that’s equal parts mystical and gritty.


anime flair

The Good: Vibrant Worlds, Slick Combat, and Anime Flair

Shadow Scar’s biggest strength is its setting. The Mosaic is a masterclass in world-building, offering four dimensions that feel distinct yet interconnected. Nakatsukuni’s folklore-heavy aesthetic, with its yokai ranging from mischievous to downright horrifying, is a standout. Pondsmith’s love for Japanese mythology shines through, with creatures like grime-licking goblins and spectral stalkers adding a quirky, creepy edge. The other worlds—Fifth Street’s jazzy noir, Steel Court’s steampunk pomp, and Refuge’s post-apocalyptic despair—are equally vivid, giving Game Masters (GMs) a sandbox to craft wildly varied campaigns. The PAX Unplugged 2024 Flipbook details these settings with lush descriptions, making it easy to visualize a ninja dodging bullets in a neon-lit Refuge alley or battling a yokai in a Nakatsukuni bamboo grove.


board game

The Mosaic System, a d6 dice pool mechanic, is a breath of fresh air. Unlike the Interlock system used in Cyberpunk RED, this new system uses a fixed target number where you roll a pool of d6s based on your stat plus skill, counting successes (usually 5 or 6). It’s intuitive and fast, especially in combat, where actions like dodging, striking, or casting ninjutsu feel cinematic. For example, in Eyes in the Darkness, my group’s Kage clan ninja used her Shadow Weave ability to melt into darkness, ambushing a yokai with a flurry of shuriken—it felt straight out of an anime fight scene. The system’s flexibility lets you chain actions for combo moves, rewarding creative tactics without bogging down the table with math.

Character creation is another highlight. The six shinobi clans offer diverse playstyles: the Kage excel at stealth, the Kasai hurl fireballs, and the Tsuchi are tanky brawlers. Each clan has a unique “ninjutsu” tree, letting you customize your agent with abilities like teleportation or elemental attacks. The Shadow Scar Starter Set includes pregens that showcase this variety, making it easy for new players to jump in while offering enough depth for veterans to tinker. My group loved the Kasai clan’s pyromancer, who lit up a Fifth Street warehouse like a human flamethrower. The system encourages roleplay, too, with “Motivations” and “Flaws” that tie your character to the Mosaic’s lore.


cyberpunk

The Eyes in the Darkness quick start is a fantastic intro adventure. Set in Nakatsukuni, it pits your team against a yokai terrorizing a village. The adventure balances combat, investigation, and roleplay, with enough GM guidance to keep things smooth. My players spent 20 minutes debating whether to bribe a local kappa with cucumbers or fight it—pure Shadow Scar chaos. The starter set expands on this with additional scenarios and maps, plus tokens that make tactical combat a breeze. Visually, the game pops with anime-style art that captures the multiverse’s eclectic tone, from Nakatsukuni’s ink-wash landscapes to Refuge’s cyberpunk grit.


Pondsmith’s commitment to cultural sensitivity is commendable. The team consulted Japanese cultural experts to ensure Nakatsukuni’s mythology feels authentic, avoiding the pitfalls of shallow appropriation. This care elevates the game’s storytelling, making it feel respectful yet playful.



The Bad: Rules Gaps, Pacing Issues, and a Steep Learning Curve

For all its brilliance, Shadow Scar isn’t flawless. The Mosaic System, while streamlined, has gaps that can frustrate. The Starter Set and Eyes in the Darkness don’t fully explain edge cases, like how ninjutsu interacts with environmental hazards or how to handle contested rolls across dimensions. My group hit a snag when a player tried using a Steel Court gadget in Nakatsukuni, and the rules offered no clear guidance. GMs will need to house-rule on the fly, which can disrupt the flow for newbies. A more comprehensive core rulebook (delayed past its 2024 target) might fix this, but for now, the system feels incomplete.

Pacing is another issue. The Eyes in the Darkness adventure starts strong but drags in its investigation phase, with clues that feel too vague. My players wandered aimlessly for an hour before stumbling onto the yokai’s lair, and the Starter Set’s scenarios suffer similar lulls. The game leans heavily on GM improvisation, which is great for experienced storytellers but daunting for novices. The multiverse setup, while rich, can overwhelm. Each world has its own factions, tech levels, and slang, and keeping track of it all feels like cramming for a history exam. The Flipbook helps, but a glossary or quick-reference guide would’ve been a lifesaver.



The game’s anime-inspired tone can also be a double-edged sword. While Naruto and Cowboy Bebop fans will feel right at home, the over-the-top dialogue and trope-heavy NPCs (brooding ronin, sassy hacker, etc.) might grate on players who prefer grounded storytelling. One of my players rolled their eyes when a Fifth Street femme fatale delivered her third monologue about “dancing with shadows.” The game assumes everyone’s on board with its shonen energy, which could alienate some players.

Finally, the Starter Set’s production, while gorgeous, has minor hiccups. The tokens are sturdy but small, making them fiddly during heated battles, and the rulebook’s layout buries key mechanics in walls of text. Compared to Cyberpunk RED’s polished presentation, Shadow Scar feels like it needed one more editing pass.


The Verdict: A Flawed but Fantastic Ninja Epic

Shadow Scar is a thrilling addition to the tabletop RPG scene, blending anime flair, multiverse storytelling, and a slick d6 system into a ninja fantasy that’s as fun as it is ambitious. The Mosaic’s worlds are a GM’s dream, bursting with narrative potential, and the Mosaic System delivers fast, cinematic combat that makes you feel like a shinobi badass. The Starter Set and Eyes in the Darkness are accessible entry points, packed with enough content to fuel a short campaign, and the game’s cultural sensitivity adds depth to its Japanese-inspired roots. At $30 for the Starter Set and free for the quickstart on DriveThruRPG, it’s a steal for anime and RPG fans.


But it’s not perfect. Rules gaps, pacing hiccups, and a steep learning curve can frustrate, especially for new GMs or players not versed in anime tropes. The delayed core rulebook leaves some questions unanswered, and the game’s high-energy tone won’t click for everyone. Still, these are growing pains for a system with huge potential. If R. Talsorian polishes the rough edges in future releases, Shadow Scar could rival Dungeons & Dragons for narrative-driven chaos.


Shadow Scar grade: B- A dazzling multiverse adventure that occasionally trips over its own ambition. Grab your kunai, channel your inner Naruto, and dive into the Mosaic—just bring a notebook for impromptu rulings.

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