Ghost of Yōtei Review: A Stunning, Brutal Evolution of the Samurai Epic
- Braheim Gibbs
- 7 days ago
- 7 min read

Introduction & Context
Ghost of Yōtei arrives with high expectations. It’s positioned as a spiritual successor to Ghost of Tsushima, set roughly 300 years after the events of that game. (TechRadar) Rather than continuing Jin Sakai’s story directly, Yōtei introduces a new protagonist, Atsu, whose journey is shaped by vengeance, loss, and the harsh frontier of Ezo (roughly the Hokkaidō region). (Kotaku)
Sucker Punch uses the PS5’s hardware capabilities more directly here than in Tsushima’s generation, pushing for more fidelity, environmental density, and visual polish. (TechRadar) Also notable: the game introduces multiple “cinematic presentation modes” (e.g. Kurosawa, Miike, Watanabe) to adjust visual and audio flavor. (The Verge)
So, the question becomes: does it live up to its heritage? And does it stand on its own merits rather than just as a polished remake of the original formula?
Narrative, Themes & Characters
Story Structure & Tone
At its core, Yōtei is still a revenge narrative — the kind you’ve seen often in samurai and period stories. Several critics note the familiar beats (orbits of loss, vengeance, duty) in how the plot unfolds. (Metacritic) However, it leans into these tropes with enough confidence in its execution that they rarely feel stale.
Where Yōtei distinguishes itself is in how it frames the frontier of Ezo. Rather than a fully “civilized” feudal Japan, this is a rough land on the edge — lawless in places, contested by different factions, and populated by an uneasy mix of honor, survival, and brutality. (Kotaku) Because of that framing, Atsu’s journey feels more grounded, more uncertain — less the idealistic samurai and more a wanderer turned onryō (vengeful spirit). (The Guardian)
Atsu is voiced by Erika Ishii, and while I can’t dissect every line, early impressions suggest she brings a gravitas and edge that suits the story’s darker moments. (Kotaku) Her conflicts are internal as much as external — haunted by loss, confronted with moral ambiguity, and navigating the tension between vengeance and purpose.
Some pacing lulls emerge mid-game, when the narrative momentum weakens and side tasks or collectibles dominate. Critics point this out as one of Yōtei’s weaknesses — the central narrative sometimes feels buffered by filler quests. (Metacritic) But overall, its emotional core holds up, especially in key confrontations.

Villains / Antagonists
The primary antagonists are the Yōtei Six, each with unique styles and personal significance. These adversaries are not just bosses in name, but touchpoints for Atsu’s past, her journey, and her revenge. (TwistedVoxel) Every encounter with them is meant to be more than just a skirmish — it has narrative weight.
Where the game occasionally slips is in making lesser antagonists and minions feel generic. Some of the side-boss fights or lower-tier warlord figures don’t always leave a strong impression; they fall into enemy-of-the-week territory.
Still, the core antagonists and their showdowns are effective, and in many moments deliver the emotional and mechanical punch you want.
Gameplay & Mechanics
One of Yōtei’s triumphs is how it refines the combat, traversal, and exploration systems inherited (and improved) from Tsushima. It doesn’t radically reinvent the wheel, but it polishes most wheels you already like.
Combat
The combat is often described as “deliciously brutal.” (The Guardian) It rewards timing, parrying, evasions, counters, and reading enemy behavior. You’re not simply spamming attacks; each engagement demands respect for your opponent’s move set. (The Guardian)
One of the strengths is weapon variety: dual katanas, spear (yari), kusarigama, ōdachi, along with a bow. The transitions between these weapons feel fluid, giving you tactical options more than just style. (The Guardian) Some enemy matchups strongly favor one weapon type over another, which nudges you into switching gear mid-combat rather than sticking to one “best” tool. (MMORPG.com)
Set-piece standoffs — boss fights or duels vs powerful generals — are highlights. The pacing, tension, risk, and payoff combine well. (The Guardian)
Criticism: Camera management in cramped spaces or against fast enemies sometimes struggles. A few of the more frenetic fights can expose weak spots in the targeting or visibility systems. (Metacritic) Also, on higher difficulty settings, a few enemy encounters feel punishingly sharp without always giving you enough reaction time or cues.

Exploration, World Design & Navigation
This is where Yōtei makes strides. The game does away with a minimap (or at least downplays it), and instead leans heavily on environmental cues, landmarks, overheard conversations, and exploration to guide the player. (GamesRadar+) Surprisingly, running around feels satisfying you often stumble into interesting things rather than chasing icons. One critic said they had more fun exploring Yōtei than any open-world game they’ve played. (GamesRadar+)
The game’s “points of interest” are frequent, but they rarely feel like meaningless filler. Camps to liberate, shrines, atmospheric scenes, Ainu cultural relics, fox dens, and scattered villages all contribute to a sense of a lived-in frontier. (MMORPG.com) That said, at times the density of content can be overwhelming, especially for players who don’t like checking every corner.
Traversal feels better than in its predecessor: mounting, riding, traversing terrain, and navigating between zones is smoother and more fluid. Because of the fidelity and environmental fidelity, moments of quiet—just riding across plains, through forests, along ridgelines—become meditative. (Kotaku)
One small caveat: in very remote or vertical terrain, you sometimes find yourself wishing for a more direct fast-travel or grappling option — the world asks you to work for it, which is part of the design, but it occasionally tests patience.
Systems & Progression
Gear, Armor & Upgrades — You’ll find and upgrade multiple armor sets with various stats, visual variation, and perks. (MMORPG.com)
Charms & Upgrades — There are charm systems (buffs, passive effects) and a system for refining your build (combat style, health, etc.). (MMORPG.com)
Side Content / Bounties / Mysteries — The game supports a wide variety of side content: bounty hunts, explorations, cultural relics, shrine climbing, fox dens, and more. Many of these connect back to the setting or narrative. (MMORPG.com)
Multiplayer / Co-op Mode (Legends) — A free “Legends” mode (co-op) is planned for release in 2026, following in the footsteps of Tsushima’s Legends mode. (TechRadar)
These systems generally feel well-integrated rather than tacked-on. Upgrades matter; choices feel meaningful. That said, some side content can feel less rewarding late-game if you’re chasing percentage completion — certain quests or collectibles feel more like chores than organic narrative moments.
Presentation, Audio & Visuals
If there’s one area where Yōtei impresses almost universally, it’s in presentation.

Visuals, World & Art Direction
The game is gorgeous. The visual fidelity, draw distance, environmental effects, lighting, foliage, weather, subtle wind movements, atmospheric layering — all contribute to a sense of natural beauty and mood. (Kotaku) Sunlight filtering through leaves, mist over ridges, snow-dusted peaks — many moments feel like living paintings. (Kotaku)
The game also supports multiple “cinematic modes”:
Kurosawa Mode – a black-and-white, high-contrast, film-grain style homage to Kurosawa’s samurai films (also appeared in Tsushima)
Miike Mode – a grittier, closer, more visceral view of combat
Watanabe Mode – replaces the usual score with chill lo-fi / more ambient music for exploration emphasis (The Verge)
These modes allow players to experience the game in different cinematic frames, which is a neat touch. Some may favor Watanabe mode for a relaxed exploration mood; others will lean into Kurosawa or Miike for intensity. That said, some modes are less ideal in certain gameplay contexts (e.g. visibility during stealth in pure black-and-white). (The Verge)
Audio & Music
The audio is strong throughout — ambient sound, environmental audio cues (wind, rustling leaves, distant cries), and spatial effects are consistently immersive. Coupled with great voice acting and narration, the performances (Atsu included) reinforce emotional beats. (Game Informer)
The musical score balances sweeping themes in dramatic moments and quieter themes during exploration. Switching to alternate audio/cinematic modes (e.g. Watanabe) can shift how music is presented, which affects atmosphere. (The Verge)
Technical / Performance
Given the level of environmental detail and fidelity, Yōtei performs admirably on PS5. Motion, loading, transitions, and the responsiveness of controls generally hold up well (at least in launch/preview reviews). (TechRadar) There are occasional camera or framing hiccups in tight spaces or during chaotic combat, but nothing that feels game-breaking in early impressions.
Strengths & Weaknesses
Strengths
Refined, polished core — It takes what worked in Tsushima and elevates it, rather than reinventing it poorly.
Stunning presentation & atmosphere — Many “wow” moments when riding across the land or arriving at a vista.
Meaningful combat — The tactical variety and weapon interplay are satisfying.
Exploration feels alive — The way the world nudges you, clues you in, draws you in is a design strength.
Emotional core & character moments — Atsu’s personal journey has enough weight to anchor the game.
Cinematic options — The inclusion of different visual/auditory modes gives style and player choice.
Weaknesses
Familiarity / Derivativeness — Some will see Yōtei as “more of the same,” especially if they felt Tsushima didn’t need much change. (Reddit)
Narrative lulls / pacing dips — The mid-to-late game sometimes leans too heavily on side tasks, breaking momentum.
Occasional camera / visibility problems — Especially in tight, cluttered areas or during fast enemy movement.
Side content fatigue — The density of content is a double-edged sword; too much chasing collectibles can become tedious late-game.
Enemy AI consistency — In some sections, AI behavior may feel less nuanced or fall back into patterns. (IconEra)
Verdict & Final Thoughts
Ghost of Yōtei is more than just a strong sequel — it’s a refined evolution. While it doesn’t reinvent the wheel, it polishes, deepens, and elevates nearly every angle of Ghost of Tsushima’s formula. For fans of the original, it’s a compelling reason to return (or stay) in this samurai / spirit-inflected world. For newcomers, it stands well on its own.
It’s not perfect — pacing dips, repetitive elements, and occasional mechanical quibbles hold it back from becoming a flawless masterpiece. But if you’re into open-world action titles with emotion, style, and substance, Yōtei will likely be among your must-play games of 2025.
Ghost of Yōtei – Amerime Media Review Summary
Score: ⭐ 9.2 / 10Verdict: A Masterpiece of Blade and Spirit
The Bottom Line
Ghost of Yōtei isn’t just another sequel — it’s a revelation. Sucker Punch has crafted a haunting, emotionally charged open-world experience that pushes the Ghost of Tsushima legacy into darker, more human territory. From the icy winds of Ezo to the whisper of a blade in the dark, this game feels like a living poem of vengeance, honor, and survival.
Pros
🎴 Breathtaking world design and next-gen visuals
⚔️ Deep, skill-based combat with meaningful weapon variety
🎭 Powerful performances and emotional storytelling
🌄 Exploration feels organic and rewarding
🎬 Gorgeous cinematic presentation modes
Cons
🕰️ Pacing dips in the mid-game
🎯 Occasional camera and targeting issues in tight spaces
📜 Side quests sometimes feel repetitive late-game
Amerime Verdict
“Ghost of Yōtei perfects the art of revenge — a haunting, breathtaking ode to honor and survival.”
Comments